No kill like overkill

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Right, okay, introductions are out of the way. Your character's name is somehow cheesier than the Doom Slayer too: you play as Johnny Turbo, and it's your job to deal with all these n'ere dowells. Instead of demons, you're beasting your way through a cyber city full of criminals with techy augmentations that a rogue AI has taken control of. During my time with the game, I ripped and tore my way through a stunning maze of neon high rises called Paradise. Turbo Overkill is what I imagine you'd get if Doom were set in a cyberpunk city, which isn't surprising considering that Prebble spent 15 years working on the Doom 2 mod Total Chaos.

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This is exactly what you're in for with Turbo Overkill, an upcoming shooter which took Apex Legends' excellent sliding mechanics and asked, 'What if we added deadly spinning blades?' I've had a chat with game director Sam Prebble and even played a little bit myself, and I think you'll like the answer.

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But, when the chainsaw is embedded into your own leg and you can flick it out every time you do a butt slide, well then, it's much more of a problem for your enemies' ankles. Usually, I'd assume that if a chainsaw was near someone's leg, that'd be a problem.